CYCLOPS

Award Winning iOS Simulcam App

Download from the iOS App Store

Cyclops v5.2.12

New LumaKey Feature & More

Check Out All the New Features

Maps Mode

Explore Google Maps in Cyclops

Explore the World!

Extensive Compositing Tools

Depth, AI People, Chroma & Lumakey

See Everything Cyclops Can Do!

WHAT IS

CYCLOPS

Cyclops AR is an Augmented Reality app for iOS.  It enables you to visualize CG assets, like characters, creatures, vehicles and CG-Set extensions,  composited into the iPad’s camera view in real-time. 

This is similar to simulcam but runs entirely on an iPad. Cyclops can be used during shooting or on a scout to easily visualize the VFX elements of a location, scene, or set in the context of the real world. Since it’s running on an iPad it can easily be passed to other crew and cast members so they can be better informed about the VFX action that is being shot.

Quick intro to Cyclops

With Cyclops, you can visualize CG top-ups on your set. You can add any of your CG assets to see how they fit in that space. You can load up previs shots and view the previs animation composited into the real location or set to understand how the action will fit into your real set. As you move around the location, the CG items will track to the real world.

Cyclops has tools to move around, rotate and scale CG assets, save bookmarks, align to the real world, playback animation, adjust lighting, toggle visibility layers, change lenses, save recordings and much more. You can download new content to Cyclops quickly and easily from any location without having to install a new app.

KEY FEATURES

Visualize your 3D assets in the real world

With Cyclops you can quickly and easily place your own CG assets in the real world anywhere and any time you want using advanced AR technology. Cyclop runs on iOS without the need for a workstation or cloud rendering so you can take it with you anywhere. Cyclops will accurately match the FOV for the lens and camera. You can customize the lenses that are available in Cyclops.

Immersize real-time depth composites

Advanced real-time compositing tools allow you to bring real and CG elements together in unpresidented ways. All compositing in Cyclops is done as a depth composite. Cyclops features real-time person segmentation with depth dompositing. This can be combined with a chromakey for more flexibility. Any CG object can be used as Holdout geo. You can even utilize the built in LiDAR sensor on pro iOS devices to create Holdout geo on the fly.

Anchor virtual assets to the real world

A big challenge with AR applications is that when you turn off the device it no longer tracks the world. This means that when you turn it back on the CG objects are no longer in the same place in the real world as where you left them. We've built a GPS and a Point Cloud Anchoring System in Cyclops so that you can save and load the aligngment of your CG objects to the real world. Now you don't have to endlessly realign your CG assets.

Scout virtually with Google Maps geo

This cutting-edge feature seamlessly integrates Google 3D Map geometry into Cyclops, allowing users to immersively explore this vast world of geographical imagery while working natively with the features and tools in Cyclops. Use Maps Mode to soar through distant cities and locations to pinpoint the perfect shooting spot for your scene without stepping out of the office. Visualize the sun’s position and path specific to any location. You can even add your own CG assets to the Maps world.

Check out the hundres of features and tools in Cyclops

CYCLOPS VERSION 5.2.12

Now available from the Apple App Store, Cyclops 5.2.12 improves upon its first-class real-time compositing tools.  

LumaKey
Cyclops now has a Luminance Key tool.  Great for compositing over the sky or even sky replacements.  The LumaKey works very similarly to the ChromaKey tool and you can use it at the same time.

Improved Chromakey Tool
We have reworked the Chromakey adjustment sliders and added new options to make it easier and more intuitive to adjust the chromakey.

Improve Depth Compositing
There are new adjustment sliders to better control the Depth Compositing.  You can set a min & max depth distance.  You can also adjust the scene depth values with a depth multiplier.  Visualize what the depth matte looks like with a new Depth Debug View option.

Custom Reticle Image
A user request to be able to use their own custom reticle images.   Images go inthe Import folder and then select from the imported images in the Camera Preferences.

Disable Asset Section
Another user request for an option so that when folks are touching the screen they don’t accidently select assets.  Now with the No Select button, you can disable the selection of assets in the viewport.   

Improved FBX Importing
We have upgraded our FBX importing to handle more types of FBX files.

SELECT CUSTOMERS

PRESS

The Aftermath of Rook’s Rest | Behind the Scenes Season 2, Episode 5 | House of the Dragon | HBO

HBO
Production Designer Jim Clay talks about how invaluable Cyclops was in empowering everyone, “especially directors and even actors, to be able to look around a bluescreen stage and see what the final image will be.”
https://youtu.be/BC9vlzqI9oE?si=B_4KnSoBOZ0Z8U0H&t=170
https://www.youtube.com/watch?v=BC9vlzqI9oE&t=874s

Ant-Man and the Wasp – Quantumania: Jesse James Chisholm – Production VFX Supervisor

ART of VFX
In this interview with Ant-Man VFX supervisor Jesse James Chisholm he talks about working on Ant-Man including a couple of mentions.  Jesse talks about how Cyclops, “…helped the actors understand where to look at any given time. My biggest peeve is bad eyelines, so we worked really hard to mitigate this.”
https://www.artofvfx.com/ant-man-and-the-wasp-quantumania-jesse-james-chisholm-production-vfx-supervisor/

These were the amazing tools that we had at our disposal and got to use’

befores and afters

befores & afters has a series of articles with Jesse James Chisholm, VFX Sup on the visual effects of Ant-Man and the Wasp: Quantumania.  In this article, Jesse talks about the new tools they used on the show which includes Cyclops.
https://beforesandafters.com/2023/03/22/these-were-the-amazing-tools-that-we-had-at-our-disposal-and-got-to-use/

My Seven Shows: Deborah Chow

Television Academy

In the photos for an article about Obi-Wan Kenobi Series director Deborah Chow, we were excited to see Deborah using Cyclops on an iPad Pro. Cyclops was integral to helping visualize how the CG characters, creatures, vehicles, and envs would fit into the real-world shooting locations and sets.
https://www.emmys.com/news/online-originals/my-seven-shows/deborah-chow

The House that Dragons Built S1 E6

HBO Max

VFX Supervisor Angus Bickerton talks about how they used Cyclops to frame shots with fire-breathing dragons.  (minute 24:35)
https://www.hbo.com/house-of-the-dragon/videos/the-house-that-dragons-built-s1-e6

The House that Dragons Built S1 E9

HBO Max

TTF Virtual Production Supervisor Brad Blackburn talks about how Cyclops was used while filming to visualize the dragon and the entire Dragon Pit environment.  (minute 12:30)
Full clip only on HBO Max – Preview:https://www.hbo.com/house-of-the-dragon/season-1/9-episode-9

ASSEMBLED: The Making of Doctor Strange in the Multiverse of Madness

Marvel Studios

TTF Visualization Supervisor Hamilton Lewis talks about using Cyclops when filming the attack on Kamar Taj. (minute 20:30)
Only avalible on Disney Plus

Cyclops Highlight Reel

Want to know more? Check out this Highlight reel of things that you can do in Cyclops.  Including some of our work on recent projects.

2021 Lumiere Award

Cyclops was honored with the Technology Lumiere Award from the Advanced Imaging Society (AIS) in 2021. The AIS Lumiere Awards acknowledge technical achievements that are currently accelerating the entertainment industry.

The AIS awards committee recognized Cyclops as a new and exciting technology that was an incredible leap forward from the traditional method of a tennis ball on a stick to visualize VFX elements on-set. They immediately saw the immense potential and usefulness of Cyclops to help make more informed decisions when filming.   

award_web1

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We are the world’s leading real-time visualization studio.  We use the virtual world to imagine, plan and problem solve for stories in film, television, games, VR and themed attractions.