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Adding Assets to Cyclops

There are two different options to get assets into Cyclops:

  1.  FBX/OBJ Import
  2. Cyclops native DLC files.

DLC files offer a lot more options and look better but need to be exported from our proprietary Unreal Plugin.

You can learn more about the differences here:
http://cyclops.thethirdfloorinc.com/wp-content/uploads/2023/12/Cyclops_Asset_Options.pdf

 

How can I convert my own animation files into Cyclops native DLC files.

Cyclops does not support animation on FBX imports.

the only way to have animated assets is with Cyclops native DLC files exported from Unreal. 

this doc has more info
https://cyclops.thethirdfloorinc.com/wp-content/uploads/2023/12/Cyclops_Asset_Options.pdf

Please contact us directly at cyclops-support@thethirdfloorinc.com if you want to talk about licensing our Cyclops Unreal exporter.