Adding Assets to Cyclops
Quote from admin on 12 December 2023, 11:18 amThere are two different options to get assets into Cyclops:
- FBX/OBJ Import
- Cyclops native DLC files.
DLC files offer a lot more options and look better but need to be exported from our proprietary Unreal Plugin.
You can learn more about the differences here:
http://cyclops.thethirdfloorinc.com/wp-content/uploads/2023/12/Cyclops_Asset_Options.pdf
There are two different options to get assets into Cyclops:
- FBX/OBJ Import
- Cyclops native DLC files.
DLC files offer a lot more options and look better but need to be exported from our proprietary Unreal Plugin.
You can learn more about the differences here:
http://cyclops.thethirdfloorinc.com/wp-content/uploads/2023/12/Cyclops_Asset_Options.pdf
Quote from sunil Raju chinta on 14 November 2025, 5:35 pmHow can I convert my own animation files into Cyclops native DLC files.
How can I convert my own animation files into Cyclops native DLC files.
Quote from admin on 27 April 2026, 9:33 amCyclops does not support animation on FBX imports.
the only way to have animated assets is with Cyclops native DLC files exported from Unreal.
this doc has more info
https://cyclops.thethirdfloorinc.com/wp-content/uploads/2023/12/Cyclops_Asset_Options.pdfPlease contact us directly at cyclops-support@thethirdfloorinc.com if you want to talk about licensing our Cyclops Unreal exporter.
Cyclops does not support animation on FBX imports.
the only way to have animated assets is with Cyclops native DLC files exported from Unreal.
this doc has more info
https://cyclops.thethirdfloorinc.com/wp-content/uploads/2023/12/Cyclops_Asset_Options.pdf
Please contact us directly at cyclops-support@thethirdfloorinc.com if you want to talk about licensing our Cyclops Unreal exporter.
