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Cyclops 5.2.6 is Now Available

  • NEW: Smart Asset System & Workflow
    • Create custom BP assets with runtime logic and custom UI panels
    • Smart Asset Classes
      • SKM Base
      • SKM Anim (select & control BP animation)
      • SM Base
      • SM Variant  (color, pose, material, or texture)
    • Support for customized HUD asset info display
  • NEW: Smart tools w/ UI controls 
    • Skydome
    • ARSkylight
    • Fog
  • NEW: Snap To Asset tool
  • NEW: Trex animated Smart Asset
    • Change animation
  • NEW: Device Free Memory readout  now added to the Debug Info display
    • Debug Info can be enabled in Preferences
  • IMPROVED Sample assets & scenes now use Smart Assets
  • IMPROVED Male & Female Smart Assets
    • Change color & pose
  • IMPROVED: Cyclops Smart Asset
    • Change Pose
  • IMPROVED: Placing assets if there is both AR & CG geo where the user touches the screen
    • Add new preference to control this behavior, defaulted to CG geo
  • IMPROVED: Lidar geo
    • New preference to control when we remove a piece of Lidar geo that hasn’t been updated in a long time
    • Improved Lidar geo wireframe material
    • New preference to have lidar geo wireframe in different colors
    • General speed/performance improvements
  • IMPROVED Updated Cesium plugin to the latest UE plugin.  
    • Improved Map geo load times.
    • Map geo uses less memory now
  • IMPROVED Small Performance improvements in multiple areas
  • IMPROVED Help panel has been updated with a new design and better links to help material.
  • FIX: Issues with Virtual Joystick movement on 12.9” iPads
  • FIX: Cesium/Google map tile flickering in some areas
  • FIX: Issues with HoldoutCut actor
  • FIX: Layer scroll issue
  • FIX: DLC mountings issues
  • FIX: Place asset issue, assets placed in the wrong place.
  • FIX: Delete All affected non-spawned assets
  • FIX: Animation playback performance issues
  • FIX: bug with holdout distance control not affecting Lidar geo
  • FIX: Animation scrollbar preference

Known Issues

  • The Holdout Decal is not displaying at 100% opacity.